While Sonic & All-Stars Racing Transformed isn’t the best looking 3DS game available, it is one of SEGA’s best efforts on the platform. The screens in this review really don’t do the game justice. Restarting a race will clear up the problem, but it is an annoying occurrence that has happened three times during my five hours of play. A larger bug is a rare, but annoying, glitch in which a racer is unable to pull off tricks after unleashing an all-star move. Again, not a common occurrence but an annoying bug that can be typically avoided. Another is the game’s tendency to register a transform trick as a failed stunt, despite the trick being pulled off well before the vehicle lands. I’ve noticed this happens mostly when I pull off a trick just as I make a landing, which I’ve since avoided by not tricking so soon to hitting the water. On the smaller side of things, there is a bug that causes certain racers to get turned around when making a water landing after letting loose a trick. Some are small and can be overlooked, others are bigger and can make-or-break a race. Unfortunately, given how the 3DS doesn’t appear to be a very friendly platform when it comes to patches, these bugs may forever exist within the game. In another case of cut content, there are no arena modes present, however I found standard online racers to be a lot of fun and the connection to be solid.Īlso of note, like the other versions of the game there are bugs to be found. While I personally did not miss some of the harder challenges, like Traffic Attack which would have been even harder thanks to the small screen of the 3DS, the World Tour mode does suffer due to a lack of variety. Those who have logged hours on the console version, and soldiered through World Tour mode there, might enjoy the change in the way the game plays out and the ability to unlock racers at a faster rate. Other gameplay modes include Time Attack, Single Race and the ability to play both local and online matches. Cut modes include Traffic Attack, Tank Battle, Ring Race, Drift Challenge, and multi-rival races. Having said all that, fans of the World Tour mode may be saddened to learn that a lot of content has been cut, and as such World Tour is shorter and easier to complete than any other version of the game. The area of the game which most closely matches the console version would have to be the Grand Prix mode, with the same cups and mirrored tracks present. As such, the core gameplay that made the console version of the game so fun is all here. All the basic gameplay elements including drifting, tricks, all-star moves and weapons are also intact. The 3DS version of Sonic & All-Stars Racing Transformed, surprisingly, retains every racer, track and track layout found in the console versions. Despite being the most underpowered of the platforms, I was anxious to see how SEGA and Sumo were able to translate the console title to Nintendo’s handheld. The latest, and possibly final version of the game to be released, is for the 3DS. As the months went on, other versions of the game released with a Vita version in December and a PC version released just last month. It’s Racing Transformed!”, as the game was both a huge step up from the previous game and a contender for the best character kart racer around. Marketing for the game was dead-on in proclaiming “It’s Not Just Racing. Released to home consoles in November of last year, Sonic & All-Stars Racing Transformed ended up being one of the best games SEGA released in 2012.
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