![]() Anyone with all three skills can outright demolish an enemy unit, even boss units, from full health to absolutely nothing! Short-range users in 1st are equally as broken as they can learn Duel (lets you choose which part to attack directly), Speed (adds an extra bullet attack when using multi-hit weapons), and Switch (see Double).Anyone with all three skills can wreck major havoc on the battlefield. Melee users in 1st can learn Melee Skills like First (gives you a chance to strike first, even if your opponent is using Short weapons), Stun (chance to keep an opponent from being able to do anything), and Double (allows you to strike again with your other arm).Game-Breaker: A few of these in the games.Oh, and add in the other Front Mission media which only adds to this, and it becomes quite obvious that this is one of those things you REALLY have to get into, or don't even bother trying! This does not apply to Gun Hazard (which takes place in a completely different universe) and Evolved (which is a reboot story-wise). Also very evident in the 70+ characters that show up in at least two or more of the games, some showing up as many as five times (Royd Clive from 1st, Morgan Bernard and Glen Duval from 5, etc.). Most evident in 5, which is a 50-50 split, but really requires having played all of the previous titles to truly understand. Front Mission 2089 leads into 2089-II, 2089-II leads into 1st, 1st leads into 4 and 2, 2 leads into 3, and so on for an 80-20 split between the standalone and on-going stories. This is because the franchise tells its story like a TV serial: the standalone stories (for newcomers) often interconnect with other ones and tie back to a larger overarching storyline (for fans). Continuity Lock-Out: Every canon video game entry are continuations of unresolved stories from the previous one chronologically.
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